HOW WILL YOU AFFECT THE WORLD?
This driving question forms the foundation of one of Catalyst's unique student experiences. In addition to helping students discover and develop their passions, we want to inspire them into action. Shifting students from being consumers into producers is a major focus of their "Enterprise Time," a course dedicated to the thinking, designing, and executing of their vision.
Throughout the year, students will engage in personal projects aimed at the creation of "REAL WORLD CONSUMABLES,” which we define as ideas, organizations, products, and human experiences. Some examples of real world consumables include publishing a book of poetry, organizing a 5K, designing an app, or starting a charity.
To become active producers requires an understanding of multiple elements: design and systems thinking, audience and purpose, creativity, communication literacy, empathy, ethics, and a host of other important soft skills. At Catalyst, it is important that students have agency in their learning and that they see themselves as capable of affecting the world around them. Learning isn't happening TO them; they are an active part of the experience of acquiring and applying learned knowledge and skills.